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Far cry lazy weapon
Far cry lazy weapon







far cry lazy weapon far cry lazy weapon far cry lazy weapon

GTA V gets the slowdown right but sometimes I have problems picking the right thing with a mouse, especially when "the right thing" is something in a diagonal corner. They are, in my opinion, the best way to pick anything as long as they follow two rules: So are my hands and reflexes just getting worse by age, or have more of you duders faced similar problems with weapon wheels in the past? What games are the worst aggressors in this regard? Or are there games out there which implement weapon wheels very well? I remember some games activating a slowdown when pulling up a weapon wheel, which feels like a relatively OK solution. In the case of Wolfenstein, the situation is made even worse by having the grenade button be the same as weapon select. Using the radial menu as a weapon wheel in FPS games however seems to more often than not lead to situations where I'm making mistakes when selecting weapons or just have to take a lot of time (and damage) while carefully making my choices. I'm generally fine with using radial menus in games for item or power selection in cases where the player is not forced into making quick choices. I feel like there should be a better way by now As I've been playing through Wolfenstein: Old Blood during the last few days, I've become increasingly frustrated, not only at the way that weapon selection is handled in that game with radial menu but with the concept of weapon wheels in general.









Far cry lazy weapon